[Notes] Augmented Reality Treatment For Autistic Children

https://devpost.com/software/augmented-reality-treatment-for-autistic-children

Integrate more scenarios, children will have the opportunity to play with others and animals. Expand the product to adolescents be developing more complex scenarios All levels would have different instances to show altruistic behavior some obvious while others being more subtle. At the end of the interaction an empathy score can be obtained.

[Notes] Feasibility of an Autism-Focused Augmented Reality Smartglasses System for Social Communication and Behavioral Coaching

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5483849/

The BPS collects quantitative data about the user’s environment and interactions through the use of an array of inbuilt sensors and analyzes these data through the use of artificial intelligence (AI), including the use of Affdex emotion AI (Affectiva, Boston, MA, USA) (28).

Collecting data is much easier comparing to human therapists.

Brain Power System applications have been designed with the goal of enhancing social and cognitive skills development in children and adults with ASD.

Two key theories have been put forward to help explain the diminished eye contact in autism, gaze aversion, and gaze indifference. Gaze aversion suggests that the individual with ASD actively avoids eye contact as it is threatening, anxiety-inducing, or linked to physiologic overstimulation (3537). Gaze indifference, on the other hand, supports the notion that reduced eye contact in ASD may be a passive phenomenon, where the eyes of others are not seen as being engaging or a relevant stimulus (38). Certainly, given the heterogeneity seen in ASD, different theories may hold true for different individuals.

Face Game provides for multiple different levels, and as the user progresses, the digital elements gradually become more subtle, while real-world interactions are emphasized.

Smartglasses may offer a number of distinct advantages compared to applications delivered via smartphones. With smartglasses, users are heads-up as opposed to immersed in a screen, and they remain hands-free, thus able to use their hands to engage in both non-verbal social communication and undertake educational/occupational tasks. This type of mobile and lightweight technology allows users to coach themselves in the privacy of their own home, and whenever is most convenient. Finally, such technology can be rapidly scaled to meet demands.

轻易不说言论自由

在美国,你可以指着第一夫人对她说,你真丑。但你不能指着孩子的班主任对她说,你真丑。为什么?说好的言论自由呢?对不起,这是成年人的世界,家长这个角色,有责任跟老师维持良好关系。

如果你觉得你的言论代表的只是自己的观点,怎么会破坏了孩子和老师的关系?那你未免高估了老师,高估了这段关系,高估了这个成年人的世界。

如果明知道会破坏关系,但你并没有去破坏这段关系的意图,那你并不是追求言论自由,而是管不住嘴,图个一时痛快。

如果你本意就是破坏关系,那更不是追求言论自由,你只是想让对方难堪。

这跟孩子的老师是不是真的丑没有关系。老师就算真的丑,尤其是你也知道她特别在意别人的评价,不代表你就可以指着她说她丑。这跟言论自由没有半毛钱关系。如果还不相信,回家指着老婆或者丈母娘说她们丑,毁掉最重要的关系,获取终极言论自由!

文章发在这里,因为没有什么人会来读,因为我有关系,因为不想高估任何人,不想一时痛快,更不想让谁难堪。这是我能做到的言论自由。

[Notes] Responsibilities that are mistakenly seen as Scrum Master work

https://link.medium.com/LSCnr0TjA0

As you can see the Scrum Master is NOT the person to update people on the progress. This is for the Product Owner and the Development Team to do and they make use of the artifacts and the Sprint Review to achieve this. This makes other types of progress reporting redundant.

Extra report may be the single most visible sign of a team not being truly agile.

[Notes] 王川: 重要的东西, 往往是看不见的

https://mp.weixin.qq.com/s/xARKh-YMUtNsrJUd1ZUJzA

就此,很多人归因为华人不肯交际,英语不好,不善于沟通,不参与社区活动,等等五花八门的原由。

其实找个反例很容易。

那就是半导体行业。

一个有趣的现象是硅谷的主要大型半导体公司的老总,目前都是华裔。

不去思考理解行业变迁背后的群体行为特征,试图以个人看得见的努力,和看不见的群体规律做对,往往被玻璃天花板碰得头破血流,代价巨大。

理工科做技术的人,类似古代的武将,虽然出活出力流血流汗,但是如果不能掌握产业链各个环节上关键资源的控制力,则往往悲催的沦为他人的工具,其下行的风险远远大于上行的回报。

有些理工科背景者长期唯技术论,对于整个产业链的架构/市场定位等等,缺乏基本理解,迷恋于一种对于硬核技术的自我陶醉 (类似于天天慷慨悲歌,打打杀杀的武将),对自己的弱点和短板缺乏基本认识,对于非技术人员有一种(出于无知而导致的)鄙视情绪,其状态和这些武将非常类似。

该埋头苦干的时候别到处看。抬起头来看的时候看清楚自己的位置。

不要看不起一些现象,只要不毁三观,大概率是自己有认知漏洞,就算毁三观,也有一半可能性是自己三观过时了。

[Notes] 10 Signs You Don’t Do Continuous Delivery

10 Signs You Don’t Do Continuous Delivery

My take away is, all those things created throughout decades to help smoothen the process of pushing code once in a “long” while become evils in the CD world.

By “long”, it could be a day, a week, a month, or a year.

Those things include release management, feature branches, dedicated deployment team, village exercise, etc.

The right way to deal with those evils is undo it.

All the planning, meetings, approvals, tickets, politics, and general BS associated with managing “releases” will actually slow you down or kill your business in today’s world.

Go to market team can do whatever “release” they want. But engineering team should not care. In this case, a “release” should be no more than a summary of what have been gone live in the past.